Thread subject: Dropshock Brigade :: Halo 4 information from Game Informer (actual information)

Posted by Strike on 04.07.2012 03:40AM
#1

Note: This information is all coming from This poston the B.net forums from a user who has claimed to read the magazine.


Spartan Points

Spartan Points is the new currency system in Halo 4. They will buy things such as armor, armor abilities, Spartan Ops missions (see below), and some

Spartan Ops

This was probably my most favorite addition I saw. From how it was described, think fo Spartan Ops like Spec Ops from Modern Warfare but with a storyline. They will span out over several months, encouraging players to return to the game. Game Informer said that Spartan Ops will be comparable in scope and size to the in single-player storyline.

Why Reds Fight Blues

I think most of us probably guessed this, but reds fight blues and blues fight reds for training purposes. They fight in something called the UNSC Infinity. The UNSC Infinity is a 3km long ship sent into deep space on a mission. It contains a virtual reality sector that creates the multiplayer experience.

Sprint

So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available. You do not need to buy it with your Spartan Points, you will always have it equipped no matter what. So essentially, you can have two armor abilities.

Forerunner Vision

Ever wanted to be super man? Now you can! See through walls with your x-ray vision! I can't say I hate this armor ability, I haven't used it yet. I'm hoping it comes with its weaknesses and it discourages camping. Sorry guys, but camping in Halo 4 will not be a legitimate tactic.

Returning Armor Abilities

The hologram, jetpack, and active camo will make a return in Halo 4. It didn't elaborate on the abilities, but you can probably assume they'll be about the same.

Elites Not Returning to Multiplayer

Not much detail was given as to why elites will not see multiplayer combat, it was stated in a picture caption. The caption reads, "Competitive multiplayer focues on the Spartan IVs. Elites will not be playable.

Grenades

Now the article itself did not talk about grenades, but I noticed in the picture the Spartan had 4 grenade options. I assume the plasma grenade will return as seen from an explosion in the picture and the frag grenade will most definitely return as seen by the Halo 4 first look video.

Firefight

Once again, no explanation why aside from a picture caption. The caption read, "Halo 4's campaign is still playable with four players online (in reference to Sparan Ops, ensuring players that Spartan Ops will not replace the campaign coop experience). 343 Industries has no plans to include a dedicated Firefight mode. I'm torn on this, I don't normally play firefight, but I feel like it is a standard necessary feature in the game after Halo 3: ODST introduced it.

Regicide

Regicide is a variation of free for all. I think it's similar to VIP. Regicide, as stated by the article, "sets the leading scorer as the king. Every opponent that the king kills raises his bounty; other players have to kill the king to claim the reward."

Distraction and Revenge Medals

Don't feel bad anymore for not killing a single person in the game, you can get a medal for being a distraction! Oh, you just got killed and now you're raging at that player? Calm down and get rewarded for hunting down the guy that just killed you!

Let me make it clear that I do not necessarily see these medals as bad. They just may reward people that don't actually deserve one.

No More Weapon Camping

One the skills that separated veteran players from inexperienced players was the ability to time power weapons' spawns. In Halo 4, this will be near impossible. Weapons drop down in drop pods at random locations around the map. Quoted from the article, "This gives the matches other focal points, and it also helps alleviate the advantage longtime players always used to have over newer recruits; the best weapons are not always going to be found at the same spawn locations." Unless there is a distinguishable skill gap between players, I most definitely do not like this idea.

No More Respawn Delay

Immediately after you die, by tapping the X button you are sent back into the match. Now let's contemplate why this might be bad. Let's say Halo spawns are... not so great. A skilled player out BRs/DMRs/whatevers a unskilled player. Now that unskilled player can immediately respawn and find you before your shields even regenerate! I understand 343 is trying to speed up the game, but they must understand the consequences of instant spawns.

Joining In-Progress Games

So to solve the quitting problem, 343 implemented the ability to join games that are in-progress. My question is are we going to have the ability to search for games starting up instead? It infuriates me to join a game at the last possible second, not even offering me the chance to play.


Edit: Thanks to Valorious, we have pictures from the magazine.

i1246.photobucket.com/albums/gg611/Hunter7023/photo3.jpg

i1246.photobucket.com/albums/gg611/Hunter7023/img003.png

i1246.photobucket.com/albums/gg611/Hunter7023/img004.jpg

i1246.photobucket.com/albums/gg611/Hunter7023/img006.png

i1246.photobucket.com/albums/gg611/Hunter7023/img007.png

Confirmation from Frankie

Edited by Strike on 04.07.2012 04:12AM

Posted by Butch on 04.07.2012 03:46AM
#2

If this is true..
fml.

Posted by Strike on 04.07.2012 03:47AM
#3

Like I said in the chatroom, from what it sounds like, i won't like it. BUT I want to see gameplay of it before I make a judgement.

Posted by Entropy on 04.07.2012 03:51AM
#4

Please 343, please don't screw up Halo 4. Please.

Posted by Strike on 04.07.2012 03:55AM
#5

Here is another image from above, but with no white out on the side.

i1246.photobucket.com/albums/gg611/Hunter7023/img005.jpg

Posted by Galdor on 04.07.2012 04:05AM
#6

Oh god. Is that really what the new elites look like? DDDDUUUDDEEE, COMMON! Why can't we just go back to the H2 Elites that looked absolutely BAD-ASS. Just give them a visual overhaul like they did with HCEA.

Posted by Callisto on 04.07.2012 04:05AM
#7

Well, there goes my hopes for Halo 4.

Posted by Strike on 04.07.2012 04:06AM
#8

More news, Frankie from 343 confirmed the GI info and will be doing a podcast on the information to explain it.

http://neogaf.net...ount=14170

Posted by Galdor on 04.07.2012 04:14AM
#9

I'm liking some new variation, and some new stuff, but some of these changes aren't exactly what I'm looking for. Like Strike, I'd definitely like to see some footage and game play from the actual game before I get a chance to make final judgements.

Posted by Strike on 04.07.2012 04:15AM
#10

The earliest I expect footage is E3 in June. Though 343 might release a ViDoc of sorts sooner.

Posted by Atrium on 04.07.2012 04:17AM
#11

I almost never listen to podcasts, but I'll definitely be listening to that one.

Posted by Zacca on 04.07.2012 04:35AM
#12

Like others i am starting to loose hope for Halo 4.

Posted by Dragon on 04.07.2012 04:38AM
#13

This will be interesting to see how it pans out.

Posted by Deuce on 04.07.2012 05:05AM
#14

All I can say is I'm pissed, disappointed, outraged and confused. This is really upsetting.

Posted by Vode on 04.07.2012 05:09AM
#15

So capture the flag with instant respawn? Oo

Posted by Galdor on 04.07.2012 05:13AM
#16

Not liking it one bit. This should be an option, rather than a built in setting.

Posted by Kou on 04.07.2012 05:21AM
#17

I doubt they would not let us change these options. Plus, even CoD has respawn time for objective, so I bet we will at least see respawn times by default there. These guys from GI seem to have only played 2 gametypes, the new FFA gametype, Regicide, and a Team Slayer match. There isn't really anything from this that we can really assume about gametype settings for what we will see in MM.

The more important things to look at are game mechanics, like join-in-progress, AAs, and such.

Posted by Tungsten on 04.07.2012 06:08AM
#18

im not surprised halo 4 is going in this direction there are some things i disagree on but i trust 343i to do the best they can, and please stop whining everyone cus it its all i ever here from the halo community in terms of change, sure in looks similar to CoD and battle field its just the direction that FPS's are going in this day and age, its all about personalization not preset equipment and ability's.
to put things simply halo must adapt or die and i for one don't want it to die just cus people don't like the changes

Edited by Tungsten on 04.07.2012 06:09AM

Posted by Crumby on 04.07.2012 06:24AM
#19

Honestly guys this has nothing to do with the gameplay at all, personally I love the idea of random weapon respawns will add another awareness factor into the game, I also belive that they will have a spereate play list (like super slayer) for people who want to play classic halo, I think that Spartan ops will be awsome and can see that taking up allot of my time. The only thing I'm really dissapointed in is the instant respwans. I also think that the new medel "distraction" will help people who like to stay back and support their team. I am looking forward to seeing some gameplay which I belive will be very good.

Posted by Deuce on 04.07.2012 06:29AM
#20

Crumby wrote:
Honestly guys this has nothing to do with the gameplay at all.


Join in progress, instant respawn and weapon drops have absolutely everything to do with gameplay. These are huge game changers.

Posted by Tungsten on 04.07.2012 06:48AM
#21

Deuce wrote:
Join in progress, instant re spawn and weapon drops have absolutely everything to do with game play. These are huge game changers.

so you think that having people suffer cus more than half there team drops compared to 1 or 2 of the enemy team is justified and games being one sided since one team controls the power weapon spawns ? alot of people prefere fun gameplay to competitive

Posted by Entropy on 04.07.2012 07:00AM
#22

It seems that maybe join-in-progress is a way of saving a game when a player from one team drops out. Someone quits, and someone is brought in to replace him. The alternative is for one team to continue playing with one fewer player, which really sucks for that team.

I also like the idea of random weapon drops. I'm excited to see how that pans out. I don't think that the current system of totally predictable weapon spawns is bad, exactly, but I excited about the idea of random weapon drops. I think it may add an interesting twist to the game.

Instant respawns.... ? The obvious problem with that is if you have gotten an opponent down to 1 shot, and you respawn anywhere near him. Now you can just find him and finish him off. On the other hand, my FAVORITE gametype is Kilo platoon's FFA with instant respawn. Maybe we'll find that 343 has done a really great job with the mechanics of this and it works out really well.

I'm not going to freak out about anything at this point. I already know I'm going to buy the game and play it no matter what. So, I'll reserve judgment until after I've played a few dozen matches.

I've been reasonably happy with 343 so far, and I'm prepared to give them the benefit of the doubt.

Posted by Deuce on 04.07.2012 07:23AM
#23

Join in progress is what Call of Duty does. They fill spots in empty games when you search. This means you can join a game that your team is getting their asses handed to them (people quit when they are losing) and you end up joining a game that is destined for failure. Where's the fun in that? Rather than trying to get people to play the whole match, 343i is just saying "it's ok to quit when you're losing. You can abandon your teammates and leave them a man down until another joins to go find another game."

Also, there are no more power weapon spawns. They randomly appear at random times. It's all dumb luck. So, even if you were one or two men down, they still wouldn't be able to predict power weapon "drops."

I could have sworn 343i said there wouldn't be jetpack after E3 last year and I could have sworn that they said they were drawing inspiration from within and not from CoD.

Posted by Fallen Angel on 04.07.2012 07:48AM
#24

Deuce wrote:
Join in progress is what Call of Duty does. They fill spots in empty games when you search. This means you can join a game that your team is getting their asses handed to them (people quit when they are losing) and you end up joining a game that is destined for failure. Where's the fun in that? Rather than trying to get people to play the whole match, 343i is just saying "it's ok to quit when you're losing. Yo. u can abandon your teammates and leave them a man down until another joins to go find another game."

Also, there are no more power weapon spawns. They randomly appear at random times. It's all dumb luck. So, even if you were one or two men down, they still wouldn't be able to predict power weapon "drops."

I could have sworn 343i said there wouldn't be jetpack after E3 last year and I could have sworn that they said they were drawing inspiration from within and not from CoD.


Just because they are implementing join in progress does not mean they are abandoning the penalties associated with quitting games early, so I do not see how they are condoning quitting games. Instead they are taking steps to fix those terrible matches where half the enemy team quits and you are stuck playing hide and seek until the time runs out.

I like the idea of random weapon drops as it provides a more even playing field and now you are not going to be focused on continually controlling a certain spawn.

Lastly, if they said there wasn't going to be a jetpack, then I am glad they went back on their word because jetpacks are awesome!!!

Posted by Ryosuke on 04.07.2012 08:11AM
#25

All this info for halo 4 is very interesting. I myself am a halo fan through and through so I will deal with the changes and just adapt to the gameplay. :)

Posted by Turtlez on 04.07.2012 08:38AM
#26

This is starting to sound more like CoD with each piece of new intel we get. Join in progress, instant respawn, spartan ops. Forunner vision sounds horrible. The only good news I can find in this entire article is that there is no mention of armour lock returning. I'm really not pleased with the direction 343 seems to be taking. Random weapon spawns? Really?

Posted by Kou on 04.07.2012 11:38AM
#27

Fallen Angel wrote:
Just because they are implementing join in progress does not mean they are abandoning the penalties associated with quitting games early, so I do not see how they are condoning quitting games. Instead they are taking steps to fix those terrible matches where half the enemy team quits and you are stuck playing hide and seek until the time runs out.

I like the idea of random weapon drops as it provides a more even playing field and now you are not going to be focused on continually controlling a certain spawn.

Lastly, if they said there wasn't going to be a jetpack, then I am glad they went back on their word because jetpacks are awesome!!!


Maybe not, but it certainly sounds like they are going in the direction of not having any serious quitting penalty. At most, I could see the loss of a Spartan Point bonus you get for finishing the game (like CoD) or perhaps a step further and you get no Spartan Points for that game at all. At which point, you are going to have tons of quitters all the time, just like in CoD. Luckily, you don't often feel the effects of quitters in CoD, since the games aren't really competitive anyways, with the exception of being stuck in a game with massively imbalanced teams.

Random weapon drops gets rid of a core element of Halo. Map and power weapon control have been essential parts of the game since CE. Now you can't control power weapons at all and will likely have to abandon map control often in order to get power weapons. Pretty terrible, imo, so I'm hoping it is gametype specific to things like FFA or "Social."

Tungsten wrote:
so you think that having people suffer cus more than half there team drops compared to 1 or 2 of the enemy team is justified and games being one sided since one team controls the power weapon spawns ? alot of people prefere fun gameplay to competitive


But we also have to consider that we will be seeing a lot more quitting. With a good punishment system in place, we would see hardly any quitting and only the occasional game gets ruined. Even with the current punishment system, we see a very small amount of quitting compared to games with join-in-progress. This also gets rid of pretty much any competitive aspect in the game. My only hope is that this gets limited to something like "Social" playlists. Sort of like how GoW3 does MM.

Sure, more people prefer fun in general. But a very large portion of Halo's fan base likes competitive. Unfortunately, that is also why Halo's fan base is so much smaller than CoD's. 343 is catering to casuals and CoD kids in order to make more money, but is screwing over a large portion of their dedicated fan base to do so.



As far as this instant respawn business goes, I'm not too worried about it. Even in CoD, respawn times are a changeable setting. We might be seeing more gametypes with fast spawns, but I certainly wouldn't think we will be seeing instant spawn in all gametypes, especially objective and MLG/GoldPro/whatever. The more meaningful change here is button activated spawn. I don't really care much about it either way. I prefer not having to push a button to spawn, but I suppose it might be nice to have the choice in those rare instances where you would rather have your death screen's view than be alive. 343 just better make sure to force the spawn after a certain amount of time. And I really don't want to see a kill cam.

Edited by Kou on 04.07.2012 11:45AM

Posted by Paqan on 04.07.2012 12:36PM
#28

At least we didn't get ADS and killstreaks...

Looks like the game will be Call of Halo: Spartan warfare

I really hope we get ranked playlists with none of theese, so the people who want them can be in social.

Still though, might be fake, since it hasn't been confirmed by 343

Posted by Instant on 04.07.2012 01:34PM
#29

The Official infomation from the LIVE podcast is here: http://halo.xbox....st_011.mp3

Posted by Deuce on 04.07.2012 07:26PM
#30

Frankie's response to the leak

David Ellis' (multiplayer designer) response

Edited by Deuce on 04.07.2012 07:36PM

Posted by Rainford on 04.07.2012 07:44PM
#31

My response.

Posted by Turtlez on 04.07.2012 07:55PM
#32

And yes, Spartan Ops is as awesome as it sounds.


So not awesome at all then?

Posted by Strike on 04.07.2012 08:04PM
#33

Deuce wrote:
Frankie's response to the leak

David Ellis' (multiplayer designer) response


Both responses seem very generic.

Posted by Kou on 04.07.2012 08:04PM
#34

Turtlez wrote:
And yes, Spartan Ops is as awesome as it sounds.


So not awesome at all then?


It actually sounds pretty cool to me. It's like Spec Ops mixed with campaign, to be released episodically. On one hand, it could be a second campaign that is being withheld from us just so 343 can maintain the player base for longer. On the other, how many games have a second campaign? So it's like getting free (or so it seems) DLC. But again, with no firefight or spec ops (which nowadays, we seem to believe we are entitled to from FPS games), it goes back to being something we deserve that is getting withheld.

Either way, I'm excited for it, even if the release system is just designed to screw us over.

Strike wrote:
Both responses seem very generic.


It's all we could hope for. 343 isn't going to be releasing much info themselves yet and they can't really go in depth to what GI said until the issue actually releases, since it is GI's exclusive.

Edited by Kou on 04.07.2012 08:06PM

Posted by Strike on 04.07.2012 08:07PM
#35

Kou wrote:
Turtlez wrote:
And yes, Spartan Ops is as awesome as it sounds.


So not awesome at all then?


It actually sounds pretty cool to me. It's like Spec Ops mixed with campaign, to be released episodically. On one hand, it could be a second campaign that is being withheld from us just so 343 can maintain the player base for longer. On the other, how many games have a second campaign? So it's like getting free (or so it seems) DLC. But again, with no firefight or spec ops (which nowadays, we seem to believe we are entitled to from FPS games), it goes back to being something we deserve that is getting withheld.


While Spartan Ops sounds "interesting", I can assume that there will be a payed component to it. Such as like DLC, where you pay MP and get these three missions.

Posted by Kou on 04.07.2012 08:12PM
#36

Even if we do have to pay for it, I think a second campaign is probably going to be more worth the money than either of Reach's first two map packs. It just needs to be reasonably priced. Preferably $10 or under for the whole thing, and I don't think there is anyway they could manage to price over $20.

Posted by Crumby on 04.07.2012 11:51PM
#37

All we can hope is that they get rid of all this rubbish in Halo 5, 343i seems to listen to their fan base allot more than any other company and they turned reach into a reasonably good game. Personaly I belive this is perhaps and experement to see how people react to this type of gameplay, just like halo CE was and experement to see if people would enjoy that type of game, which they did. So perhaps Halo 5 will be a really good well ballanced game.

Now you can't control power weapons at all and will likely have to abandon map control often in order to get power weapons

Not nececarily, the weapons may drop randomly but they might even out the game so the loosing team can come back eg. giving the dominant team sniper/shotgun while the losing team gets rockets. This will also help make gameplay interesting, such as having to manuver yourselves to take out the enemy with rockets.

Personally I think that the well balanced maps and gameplay will outweigh all of thiese let downs and be a great game. Thats just what I'm hoping for atleast.

Posted by Kou on 04.08.2012 02:04AM
#38

Crumby wrote:
Not nececarily, the weapons may drop randomly but they might even out the game so the loosing team can come back eg. giving the dominant team sniper/shotgun while the losing team gets rockets. This will also help make gameplay interesting, such as having to manuver yourselves to take out the enemy with rockets.

Personally I think that the well balanced maps and gameplay will outweigh all of thiese let downs and be a great game. Thats just what I'm hoping for atleast.


Just as likely as it is that that happens, we could see rockets and sniper drop for the winning team or sniper and rockets drop for the losing team or someone continually spawns and has the rockets drop right in front of them. We don't have enough info to really comment on how it works, but if it truly is random then it would ruin the game.

In a way, this is "balanced" as 343 intends, since everyone, regardless of skill, has the same chance of getting a power weapon at any time. But it is not, in any way, even the least bit competitive. Plus, balance only really matters in a game when it is being played competitively.

Luckily, from how one of the 343 guys responded, it seems like this "random" weapon spawn system isn't truly random and the extent of it may have been blown well out of proportion.

Posted by Deuce on 04.08.2012 04:28AM
#39

Latest post from Frankie on Neogaf discussing weapon times and how they are used, giving us a glimpse of what to expect.

"You cannot start with snipers whenever you want. (unless you are playing a sniper mode) The weapon drops are not "random." They are telegraphed and in some ways, predictable. There is variation, however. Map control will still be key, but yes, changed. Custom games will be heavily customizable, and initial playlists will be clean and focused. Players will not be presented with stacks of lists, but there will be variety for different tastes."

Posted by Butch on 04.08.2012 05:44AM
#40

i249.photobucket.com/albums/gg224/Jamesmath3/Atryh.jpg

Posted by Killswitch on 04.08.2012 08:12AM
#41

Very amusing Butch :)

Posted by Lord Augastus on 04.08.2012 09:02AM
#42

Either way the game pans out, the direction of H3 i am excited for it. Reach was a let-down for me, but if H4 is anything to be proud about, I will be seeing the brigade on the flip-side of the 4!

Posted by Shabs on 04.08.2012 09:32AM
#43

I'm not one for dramatics usually, but this is seriously looking like Halo: 1337 Call of Duty Edition.
---
And they better have a good reason for having us fight Covenant again


Posted by Clazer on 04.10.2012 07:27PM
#44

pretty stupid direction to be going in if you ask me.

Edited by Clazer on 04.10.2012 08:08PM

Posted by Reaper on 04.10.2012 07:34PM
#45

Random weapon drops? Forerunner vision? Oh dear.
I really hope that this game is good though, i am really looking forward to it none the less. Some things should be changed though.

Posted by Shatter on 04.10.2012 08:13PM
#46

The settings better be versatile beyond belief because I am not playing this game with MLG's weapon counting gone. It was a key variable in the game that good teams controlled and making it random is like adding bloom again... It takes away from otherwise competitive gameplay.


Posted by Entropy on 04.10.2012 08:36PM
#47

Shatter wrote:
The settings better be versatile beyond belief because I am not playing this game with MLG's weapon counting gone. It was a key variable in the game that good teams controlled and making it random is like adding bloom again... It takes away from otherwise competitive gameplay.



O'Connor has already said that it isn't "random".

Think about how spawns work in the current MLG playlist. You know where the spawn points are, and you can infer from the position of your teammates and the last location the other team spawned where they're likely to spawn next.

There are no guarantees. They might spawn somewhere else. But they'll probably spawn in one of a couple different locations based on known factors.

Even though spawning isn't 100% predictable, it's an element of the game that can be understood and manipulated, and skilled teams make good use of it.

If the weapon drops are kinda like that (a handful of locations that can be learned with practice and experience; somewhat predictable based on player position or something), then they add an element of complexity that skilled teams can master and employ to their advantage.

Adding elements of randomness into a game is bad. But adding new levels of complexity can be good. To a less-skilled player added complexity may just look like randomness (in the way that less-skilled players might see the current spawn system as random because they dont' understand it), but to a more-skilled player added complexity may make the game even more competitive and fun.

Posted by Deuce on 04.10.2012 10:44PM
#48

At first random weapon drops sounded bad to me, but Game Informer just explained it wrong. From what Frankie was saying, it sounds more like power weapons will be on a rotation like KotH in MLG. Where it is predictable but still highlights more than one area of the map throughout the game.

Posted by Entropy on 04.10.2012 11:41PM
#49

I hope that's the case. I can see how that might make the game even more competitive by raising the skill ceiling.

On the other hand, it might suck rocks. Who knows?

Posted by Clazer on 04.11.2012 12:13AM
#50

The concept of Insta spawn bothers me.. I always wished that respawn took longer than it currently does. By making someone "sit out" for a short period after dying, it gives the other team the opportunity to take advantage of the gap thats been created, and establish better positioning.

Inversely, the team that's one man down has a chance to back up and re-group with his fallen comrades before counter-assaulting. if the counter-assault fails you lose even more defensive ground until your team is overwhelmed by either being spawn controlled or capped on. This give and take/push and pull team-play is a result of re-spawn timers, and if you take them away, you're giving players a much less intimate experience with the game.

<end rant>

Posted by Entropy on 04.11.2012 08:03PM
#51

In theory I agree with you, Clazer. I honestly do.

In practice, though, I have found that I really enjoy playing with instant respawn in custom games (when I was in Kilo platoon).

I'm not sure exactly what it is about it that I like so well. I think it may be this: When you're enaged in battle, you experience a rush of emotion. When you lose and your spartan dies, you experience a drop in positive emotion. If you respawn immediately and get back into the action, this drop in emotion is more brief, and you spend more of the game feeling the rush of emotion that comes with being engaged in battle.

In my experience, instant respawn keeps the emotion of the game at a higher average level.

I don't know if its a good or bad thing from the standpoint of strategy, but I know that I personally have enjoyed it when I've played that way in the past.

Edited by Entropy on 04.11.2012 08:05PM

Posted by Shatter on 04.11.2012 08:07PM
#52

They need to do everything in quantity. Insta-respawn is BS. This completely destroys the idea of spawn trapping seeing as the moment you finish a battle, they are breathing up your neck and your shields are still dead. Also, this defeats the purpose of tactical pushes and takedowns... 4-down them right before rockets spawn? No problem. They're already alive and setting up for Sniper and Camo.

However, sitting them out longer, say 14 seconds on objective means that they can run the flag at almost every opportunity that they get. I can out DMR someone, recharge my shields, out DMR another, and then have enough time to recharge my shields to out DMR the first guy again.

It's a precarious line between too long and too short, and I think the only way to get the perfect number is extensive testing.

And I would be fine with "rotating" weapons, spawning near red, maybe near blue next, then red again. It would definitely add another level of "counting the drops" than in Reach. Cool idea, let's see how it plays out.

Edited by Shatter on 04.11.2012 08:08PM

Posted by isaiah on 04.11.2012 09:54PM
#53

To me it sounds like "spartan ops" just wraps up those stories of falls of reach and ghosts of onyx 2 spartan team sqauds videos you see on halo waypoint and also if the map is indoors how do drop pods come into the map? is it like they crash through the roof. And also if its a drop pod and you get "squished" by the droppod because thats a terrible way to die. But all the other stuff sounds like BS to me.

Posted by Strike on 04.11.2012 10:42PM
#54

Isaiah wrote:
To me it sounds like "spartan ops" just wraps up those stories of falls of reach and ghosts of onyx 2 spartan team sqauds videos you see on halo waypoint and also if the map is indoors how do drop pods come into the map? is it like they crash through the roof. And also if its a drop pod and you get "squished" by the droppod because thats a terrible way to die. But all the other stuff sounds like BS to me.


Spartan Ops wouldn't rap them up as I am pretty sure it follows the Spartan IV's who were not on Reach or on Onyx.

Posted by Reaven on 04.12.2012 12:07AM
#55

This sounds awfully familiar to some CoD gameplay. And there is a very big reason why I play halo more than CoD. Some of the changes sound good but idk about the others...

Posted by Shatter on 04.12.2012 12:17AM
#56

Spartan IV's are in multiplayer. This Spec Ops Spartan stuff could be either III's, II's, or possibly even I's. It may even be a combo of all 4 generations of Spartans.

Posted by Killswitch on 04.12.2012 12:19AM
#57

It's Cod, but worse...

Posted by Paqan on 04.12.2012 12:20AM
#58

Shatter wrote:
Spartan IV's are in multiplayer. This Spec Ops Spartan stuff could be either III's, II's, or possibly even I's. It may even be a combo of all 4 generations of Spartans.


Yeah, maybe we get to choose what character we play as. Like choosing the firefight voice for reach, or choosing your ODST for halo 3 ODST firefight mode

Posted by Valorious on 04.12.2012 12:20AM
#59

It is the story of a squad of Spartan IV's on their missions.

Posted by Kou on 04.12.2012 12:21AM
#60

Shatter wrote:
Spartan IV's are in multiplayer. This Spec Ops Spartan stuff could be either III's, II's, or possibly even I's. It may even be a combo of all 4 generations of Spartans.


No. The GI article states that Spartan Ops are conducted using your multiplayer Spartan IV. It is another way of helping give MP a story. These missions are why the Spartan IVs are training in MP.

Posted by Blade on 04.17.2012 08:13AM
#61

Thank for the info

Posted by Roth on 04.17.2012 11:30PM
#62

I do not like all of the changes, but there is ALOT of potential for a good storyline as far as multiplayer and spartan ops is concerned. I just hope that 343i doesnt change Halo too much, and away from the tried-and-true gameplay.