|
Let's Get Tactical
|
|
Valorious |
Posted on 05.01.2012 08:13PM
|

Non Personnel
None
Merit: 136 Credits: 19350 GT: DSB Valorious
Enlisted: 08.29.09


| You all have seen the Tactical Manual off to the side of the screen. Well, right now, it is next to useless, and that is a serious issue that I've been put in charge of fixing. Multiple times before we've attempted to revamp the Tactical Manual, but it just never really pans out. Well, that won't be happening this time. By mid-May, that Tactical Manual will be full of information that will benefit the entire clan.
Here's the thing though, I can't do this all by myself. I'm looking for a team of serious workers, anywhere from 3-4 other members, to work with. This won't be an easy job, and your going to have to put some serious work into it over the next few weeks. I won't put any rank restrictions on this, as this is anybodies chance to impress me, from a new Private, to a well established Corporal.
You may be asking yourself: "But Valorious, how will I manage to get on to this elite task force you are putting together?" Well, I'll tell you. PM me, and I mean ASAP with the subject title "Tactical Manual" and I'll get right back to you. I'll send you a subject, and a basic outline of what I want. Once you receive that, right away you can get to work on delivering to me exactly what you would put in to the Tactical Manual under that subject. You can include diagrams, graphs, whatever you like, just make it useful and pretty.
That's all there is to it. I want this team assembled by tonight, tomorrow at the latest. So if you are searching for a real job in this Brigade, send a message my way. Below I'll put a few different subjects that the Tactical Manual will be covering. If you want to write about something in particular, be sure to include it in your message.
- Team Shooting
- Flanking
- Maintaining the High Ground
- Properly designating roles to a four man team
- When to be aggressive
- When to be defensive
- Fight vs. Flight
~1Lt. Valorious
Red like roses fills my dreams and brings me to the place you rest
White is cold and always yearning burdened by a royal test
Black the beast descends from shadows
Yellow beauty burns gold |
|
|
|
|
2Lt. Vode |
Posted on 05.01.2012 08:41PM
|

Officer
Active Duty
Merit: 8839 Credits: 139200 GT: DSB Vode
Enlisted: 11.08.11


| Yes! This is what always kinda bugged me ever since I joined. I'll think about the matter and will PM about it.
On a side note we should definitely move all those wiki-threads Entropy created + the info from Callous within those threads into the tactical manual. Thoughts?
|
|
|
|
|
Awesome |
Posted on 05.01.2012 08:43PM
|

Non Personnel
None
Merit: 1603 Credits: 1300 GT: Bc1mAw3sOmE
Enlisted: 03.01.12


| Vode wrote:
On a side note we should definitely move all those wiki-threads Entropy created + the info from Callous within those threads into the tactical manual. Thoughts?
I concur!
I'm glad I have enemies. That means I stood up for something in my life.
|
|
|
|
|
Valorious |
Posted on 05.01.2012 08:46PM
|

Non Personnel
None
Merit: 136 Credits: 19350 GT: DSB Valorious
Enlisted: 08.29.09


| I will bring this up with Entropy, but as it is, we are looking to make this Tactical Manual more general, not specifically relate to Reach. This should be useful in any Halo game, present or future, and even other competitive shooters.
Red like roses fills my dreams and brings me to the place you rest
White is cold and always yearning burdened by a royal test
Black the beast descends from shadows
Yellow beauty burns gold |
|
|
|
|
Awesome |
Posted on 05.01.2012 08:49PM
|

Non Personnel
None
Merit: 1603 Credits: 1300 GT: Bc1mAw3sOmE
Enlisted: 03.01.12


| I'm glad you clarified, Val, that this is more general because I was going to reference everything from Reach. Obviously it's for Halo because it's for the Brigade but you may want to elaborate slightly on how general you want the info to be plz.
I'm glad I have enemies. That means I stood up for something in my life.
|
|
|
|
|
Valorious |
Posted on 05.01.2012 08:52PM
|

Non Personnel
None
Merit: 136 Credits: 19350 GT: DSB Valorious
Enlisted: 08.29.09


| Pretty much, if to understood whatever you are trying to say, a person must have played Halo: Reach, then it is not a good example of what to put in the TM.
Red like roses fills my dreams and brings me to the place you rest
White is cold and always yearning burdened by a royal test
Black the beast descends from shadows
Yellow beauty burns gold |
|
|
|
|
2Lt. Vode |
Posted on 05.01.2012 08:55PM
|

Officer
Active Duty
Merit: 8839 Credits: 139200 GT: DSB Vode
Enlisted: 11.08.11


| So that mean that things like strafing, how the netcode works (leading shots, hitscan) and crouch jumping or "ghandi-hopping" won't be in there?
|
|
|
|
|
Valorious |
Posted on 05.01.2012 08:57PM
|

Non Personnel
None
Merit: 136 Credits: 19350 GT: DSB Valorious
Enlisted: 08.29.09


| Crouch jumping and strafing are both things used in all Halo games. Leading shots can be useful, but might not work as well. Ghandi-hopping could be useful.
Red like roses fills my dreams and brings me to the place you rest
White is cold and always yearning burdened by a royal test
Black the beast descends from shadows
Yellow beauty burns gold |
|
|
|
|
Cpt. Shift |
Posted on 05.01.2012 09:06PM
|

Officer
On Leave
Merit: 10380 Credits: 132550 GT: DSB Shift
Enlisted: 12.12.09


| Team Shooting
Team shooting is the act of a larger portion of your team focusing fire on a smaller portion of the enemy team during a match.
Advantages of Team Shooting
Team shooting is very vital to any team, as it allows for players to outnumber enemies and take them down quickly. It is much easier to take an enemy down with help from your squad than it is to 1v1 them.
Disadvantages of Team Shooting
There are no major disadvantages to this tactic if done correctly. If a team can move from one enemy to another at a rapid pace, then nothing should go wrong in the game.
Team Shooting Tactics
Callouts. This is completely necessary to any team shooting at all. When you call out, it identifies where that player is and allows for your team to focus their fire on them, taking the enemy out quickly and efficiently.
Another good way to start team shooting is being in set ups. If your team can hold all of the main locations on a map, then they are in a great situation for team shooting already.
When to Team Shoot
Team shooting, as said before, is never bad if done correctly. This means that team shooting is appropriate at any time, no matter what the situation.
How to React if You Are Being Team Shot
If you feel as if you are being targeted by two or more enemies, you need to flee the scene as quickly as possible and call out. Avoid standing and fighting, as this will only take down one enemy at most, something that most MLG pros would tell you not to do. You and your team are far better off if you survive and identify where the enemies are located.
Practicing Team Shooting
To train your platoon in this art, you may want to use some simple tactics that can be easily created in custom games. First off, you should have a team of four create a setup and get into it on any map. Then you will have one or two enemies move around to various places on the map. The four people in setups will proceed to focus on either one of the enemies, but making sure they call out which one. This will allow your platoon to train callouts and team shooting at the same time.
Just an example of how Val wants it. Not necessarily a finished version, just for you guys to have something to go off of.
 |
|
|
|
|
Awesome |
Posted on 05.01.2012 09:08PM | Edited by Awesome 58 weeks ago
|

Non Personnel
None
Merit: 1603 Credits: 1300 GT: Bc1mAw3sOmE
Enlisted: 03.01.12


| ^^ Ohhh. That's not too bad. ^^
So maybe not a two page, single spaced, paper on the idea of team shooting but just highlight the important determining factors that go along with it; everything else will be experienced in game.
I'm glad I have enemies. That means I stood up for something in my life.
|
|
|
|
|
2Lt. Vode |
Posted on 05.01.2012 09:15PM | Edited by Vode 58 weeks ago
|

Officer
Active Duty
Merit: 8839 Credits: 139200 GT: DSB Vode
Enlisted: 11.08.11


| I meant the difference should be explained.
Leading shots: Rockets, PR, PP etc.
Hitscan: BR, DMR, Snipe etc.
I think it'd be best if I address the game mechanics like weapon spawn system, general game mechanics and the such. That what I can do best as I like figuring that kinda stuff out in great detail. If you plan on doing a section dedicated to H4 within the manual I offer myself to do that the day it comes out cause I'm certainly trying to figure everything out the day that game comes out and might as well share the info with the Brigade.
With so many things changing in H4 as opposed to Reach as we know it will most likely be welcome information.
EDIT: Also nice work Shift much better than what I would have written. ^^
|
|
|
|
|
Valorious |
Posted on 05.01.2012 09:19PM
|

Non Personnel
None
Merit: 136 Credits: 19350 GT: DSB Valorious
Enlisted: 08.29.09


| If you'd like, you can create a weapon based guide, based purely on confirmed info. No guesses or hypothetical, just confirmed info, as it comes out. As the release date gets closer, then your piece could be added to the Tactical Manual. For now, you can discuss Halo: Reach weaponry, but that section will be discarded upon the release of H4.
Red like roses fills my dreams and brings me to the place you rest
White is cold and always yearning burdened by a royal test
Black the beast descends from shadows
Yellow beauty burns gold |
|
|
|
|
2Lt. Vode |
Posted on 05.01.2012 09:42PM | Edited by Vode 58 weeks ago
|

Officer
Active Duty
Merit: 8839 Credits: 139200 GT: DSB Vode
Enlisted: 11.08.11


| Alright I will work on H4 info when we get a bit more intel maybe even gameplay in the next months. I plan that the finished product will cover the following things.
1) Damage (4-shot BR, 5-shot DMR, after how many shots a beatdown is lethal etc.)
2) Spawn System (Weapons, Players, Vehicles, Power-ups or AAs)
3) Tricks (Crouch Jumping, Ghandi-hopping, Strafe)
It should cover info that every player here should know in his sleep.
I already did some of this info for Reach were I explained basics about Reach's spawn system so it will be similar to this.
|
|
|
|
|
Valorious |
Posted on 05.01.2012 09:44PM
|

Non Personnel
None
Merit: 136 Credits: 19350 GT: DSB Valorious
Enlisted: 08.29.09


| Well, PM me when you please with compiled info.
Red like roses fills my dreams and brings me to the place you rest
White is cold and always yearning burdened by a royal test
Black the beast descends from shadows
Yellow beauty burns gold |
|
|
|
|
2Lt. Vode |
Posted on 05.01.2012 09:47PM
|

Officer
Active Duty
Merit: 8839 Credits: 139200 GT: DSB Vode
Enlisted: 11.08.11


| Understood.
|
|
|
|
|
RSSgt. Turtlez |
Posted on 05.01.2012 10:25PM | Edited by Turtlez 58 weeks ago
|

Non Commissioned Officer
Retired
Merit: 6271 Credits: 99150 Enlisted: 12.03.11


| This was my effort which got me accepted to the team. The article is on Flanking.
Flanking
What is Flanking?
Flanking is the act of manoeuvring around the opposition in order to attack them from another angle. Flanking presses the enemy from multiple directions while not posing much risk to your own team. The most common form of flanking is encirclement; where you attempt to trap the enemy team between members of your own team so that you can easily and effectively put them back on respawn.
Advantages
Flanking provides a huge advantage over the opposing team as if the manoeuvre is successful the opponents will be under pressure from multiple directions, which will severely limit the options available to them. For instance if a power weapon is about to spawn, or a key area of the map is disputed, flanking the enemy will give you the upper hand in the fight, allowing you to secure the key to victory. If pulled off correctly a flanking manoeuvre will not allow the enemy team to escape.
Flanking also impedes the defence of the opposing team as they are being attacked from multiple angles. The most common form of flanking traps the enemy (either one of their members, a small group or their whole team) between two groups of your team, each composed of two members. This extremely limits their defence options as they will have to split their force to contend with you.
Flanking can also give you a variety of angles on the opponents. Once the flanking manoeuvre has been completed the opposing team will have to waste a second or two trying to find out where they are being shot from. This gives you a crucial advantage as you have a time gap where you can get in one or two shots before they can react. This is crucial as it gives you a massive advantage – it’s like they entered the fight already weak. It also gives your teammates an opportunity to finish off the weak enemy.
Flanking can also give you a defensive advantage, particularly in Capture the Flag but also in Team Slayer. In an objective game mode such as Capture the Flag when the enemy pulls your flag and begins heading to your base, it is often a good idea to send a few players to their base once they respawn. From here they can surprise the enemy flag runner, or steal the opponent’s flag. It can also be useful in Assault. When the enemy is arming the bomb attacking the bomb planter from multiple angles gives you a greater chance of success as he has less chance to defend himself, and his teammates can be overwhelmed by your numerical superiority. In objective game modes one person will usually be holding the objective, so flanking can trap their three offensive players between your four players, leaving the remaining opponent defenceless.
In Team Slayer flanking can help you regain control of key areas. Attacking from multiple angles to surround your enemy takes away their placement advantage – they can only shoot in one direction after all. In this way flanking is key to successfully breaking a good setup.
Disadvantages
The biggest disadvantage with flanking is splitting your force. Initially the opponents will be faced with one or two of your teammates who will be keeping an eye on them, calling out their position and keeping them weak. Whilst they are doing this their other teammates will be flanking the enemy using their teammate’s callouts to guide them. During the time whilst they are on route there is a significant danger that the two who are keeping an eye on the enemy will be attacked and overwhelmed. Splitting your force is the biggest disadvantage with flanking as it leaves you very vulnerable to attack should the enemy decide to make an all out push towards one side. To counter this, those that are flanking need to take the shortest and fastest route possible.
Spreading your team thin is another significant disadvantage. Often flanking an enemy may mean giving up map control as you scramble to get into offensive positions. This means it can be a high risk strategy as if you fail you can lose map control. If successful you can quickly regain it, but sometimes the risk is not worth the reward.
When should you flank?
There are a couple of key times when you should flank;
- When the enemy is about to capture an objective, flanking can help to prevent this.
- When the enemy has map control, flanking plays a key role in regaining it. Attack from as many angles as possible.
- When you have the enemy trapped in a key choke point in which you can easily flank and eliminate them.
- Whenever you are confident that you can pull it off effectively; go for it. For instance flanking on a map with teleporters is relatively easy as they provide both a means to quickly get into position to flank, and also a means to escape should things go pear shaped.
Role of Flanking
The role of flanking in Halo is to provide a tactical aspect to the game. More tactically minded, opportunistic players will often utilise flanking effectively as a means of ensuring quick kills. It can be used to quickly gain map control, get a shot at an unguarded objective, to ensure power weapon control or simply to further their lead in a kill based game.
Defence
There are a number of possible defences against being flanked. This article will cover the three main options available:
Option 1 – Attack
Your first option is to try to counter their flank. The easiest way to do this is to attack the players directly in front of you and use that hole to escape. This requires some foresight as you need to pull off the manoeuvre before complete the flank. This is often the trickiest to pull off. Most importantly, maintain the speed and momentum of the attack to avoid being flanked. This is known as Blitzkrieg. This is a risky strategy but is very effective if pulled off.
Option 2 – Defence
The easiest but most risky thing to do is to stay put. Find some cover and a good defensible position and stay put. The cover will protect you against bullets but you still need to keep a watchful eye for grenades aimed at you. This will most likely develop into a war of attrition to see which side can keep it up for longer. Either a stalemate will develop and the attackers will have to withdraw, or one side will kill a few opponents and gain the upper hand. Usually the team with the best shooters will win this type of skirmish. However it is advised that this defence is not used as a few stray grenades can ruin your plans. The only exception to this is if the cover you are in is strategically important and is an easily defensible position. For instance if you have the high ground against the attackers, or you hold a position where a power weapon will soon spawn then hold position and use your advantage against them. This strategy is very risky but can have a high reward. Only use this if there is no other option or you hold an extremely important part of the map.
Option 3 – Flight
If you spot a hole and a means of escape, then take it. It is much more important to stay alive. This will help your team much more than holding position and possibly dying. A good flank will be watchful for this strategy and will not provide the defenders a means of escape. This is one of the easiest strategies to take, but because it is so predictable and effective it can be tricky to pull off as attackers will take care to not let you escape. Try taking unused routes to escape and counter-flank the attackers. This can be a very effective strategy as you both stay alive, and put yourself in an advantageous position from which to get kills from and gain the upper hand of the map. If this strategy is possible, it is highly advised you take the opportunity and go for it.

|
|
|
|
|
Valorious |
Posted on 05.01.2012 10:26PM
|

Non Personnel
None
Merit: 136 Credits: 19350 GT: DSB Valorious
Enlisted: 08.29.09


| What Turtlez has wrote is a perfect example of what I am looking for. It was expertly done and very well worded.
Red like roses fills my dreams and brings me to the place you rest
White is cold and always yearning burdened by a royal test
Black the beast descends from shadows
Yellow beauty burns gold |
|
|
|
|
Valorious |
Posted on 05.03.2012 01:50PM
|

Non Personnel
None
Merit: 136 Credits: 19350 GT: DSB Valorious
Enlisted: 08.29.09


| <:// Thread Closed
Positions Filled
Tactical Manual revisions will move forward.
Red like roses fills my dreams and brings me to the place you rest
White is cold and always yearning burdened by a royal test
Black the beast descends from shadows
Yellow beauty burns gold |
|
|