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Halo 4 information from Game Informer (actual information)
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Spc. Tungsten |
Posted on 04.07.2012 06:48AM
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Enlisted
Active Duty
Merit: 1914 Credits: 53600 GT: da Tungsten
Enlisted: 06.25.11


| Deuce wrote:
Join in progress, instant re spawn and weapon drops have absolutely everything to do with game play. These are huge game changers.
so you think that having people suffer cus more than half there team drops compared to 1 or 2 of the enemy team is justified and games being one sided since one team controls the power weapon spawns ? alot of people prefere fun gameplay to competitive
I am the Bone of my Sword,
Steel is my body, Fire is my Blood,
I have created over a Thousand Blades,
Unknown to Death, Nor known to Life,
Have withstood Pain to create many Weapons,
Yet those hands will never hold anything,
So as i Pray, Unlimited Blade Works |
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Entropy |
Posted on 04.07.2012 07:00AM
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Non Personnel
None
Merit: 993 Credits: 38800 GT: DSB Entropy
Enlisted: 11.28.11


| It seems that maybe join-in-progress is a way of saving a game when a player from one team drops out. Someone quits, and someone is brought in to replace him. The alternative is for one team to continue playing with one fewer player, which really sucks for that team.
I also like the idea of random weapon drops. I'm excited to see how that pans out. I don't think that the current system of totally predictable weapon spawns is bad, exactly, but I excited about the idea of random weapon drops. I think it may add an interesting twist to the game.
Instant respawns.... ? The obvious problem with that is if you have gotten an opponent down to 1 shot, and you respawn anywhere near him. Now you can just find him and finish him off. On the other hand, my FAVORITE gametype is Kilo platoon's FFA with instant respawn. Maybe we'll find that 343 has done a really great job with the mechanics of this and it works out really well.
I'm not going to freak out about anything at this point. I already know I'm going to buy the game and play it no matter what. So, I'll reserve judgment until after I've played a few dozen matches.
I've been reasonably happy with 343 so far, and I'm prepared to give them the benefit of the doubt. |
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Spc. Deuce |
Posted on 04.07.2012 07:23AM
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Enlisted
Active Duty
Merit: 2125 Credits: 158900 GT: Deucetacular
Enlisted: 05.31.10


| Join in progress is what Call of Duty does. They fill spots in empty games when you search. This means you can join a game that your team is getting their asses handed to them (people quit when they are losing) and you end up joining a game that is destined for failure. Where's the fun in that? Rather than trying to get people to play the whole match, 343i is just saying "it's ok to quit when you're losing. You can abandon your teammates and leave them a man down until another joins to go find another game."
Also, there are no more power weapon spawns. They randomly appear at random times. It's all dumb luck. So, even if you were one or two men down, they still wouldn't be able to predict power weapon "drops."
I could have sworn 343i said there wouldn't be jetpack after E3 last year and I could have sworn that they said they were drawing inspiration from within and not from CoD.
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Fallen Angel |
Posted on 04.07.2012 07:48AM
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Non Personnel
None
Merit: 3373 Credits: 66200 GT: DSB FallenAngel
Enlisted: 06.24.11


| Deuce wrote:
Join in progress is what Call of Duty does. They fill spots in empty games when you search. This means you can join a game that your team is getting their asses handed to them (people quit when they are losing) and you end up joining a game that is destined for failure. Where's the fun in that? Rather than trying to get people to play the whole match, 343i is just saying "it's ok to quit when you're losing. Yo. u can abandon your teammates and leave them a man down until another joins to go find another game."
Also, there are no more power weapon spawns. They randomly appear at random times. It's all dumb luck. So, even if you were one or two men down, they still wouldn't be able to predict power weapon "drops."
I could have sworn 343i said there wouldn't be jetpack after E3 last year and I could have sworn that they said they were drawing inspiration from within and not from CoD.
Just because they are implementing join in progress does not mean they are abandoning the penalties associated with quitting games early, so I do not see how they are condoning quitting games. Instead they are taking steps to fix those terrible matches where half the enemy team quits and you are stuck playing hide and seek until the time runs out.
I like the idea of random weapon drops as it provides a more even playing field and now you are not going to be focused on continually controlling a certain spawn.
Lastly, if they said there wasn't going to be a jetpack, then I am glad they went back on their word because jetpacks are awesome!!!
"If you always put limits on everything you do, physical or anything else. It will spread into your work and into your life. There are no limits. There are only plateaus, and you must not stay there, you must go beyond them."
- Bruce Lee
Ex-Corporal Fallen Angel of Echo Company
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Ryosuke |
Posted on 04.07.2012 08:11AM
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Non Personnel
None
Merit: 469 Credits: 48400 Enlisted: 03.26.12


| All this info for halo 4 is very interesting. I myself am a halo fan through and through so I will deal with the changes and just adapt to the gameplay. :)
Watch as they struggle for their last dying breath, burning into ashes & nothing more. -Me
"Romeo is banished,
There is no end, no limit, measure, bound,
In that word's death. No words can that woe sound."
-Romeo |
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RSSgt. Turtlez |
Posted on 04.07.2012 08:38AM
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Non Commissioned Officer
Retired
Merit: 6273 Credits: 99350 Enlisted: 12.03.11


| This is starting to sound more like CoD with each piece of new intel we get. Join in progress, instant respawn, spartan ops. Forunner vision sounds horrible. The only good news I can find in this entire article is that there is no mention of armour lock returning. I'm really not pleased with the direction 343 seems to be taking. Random weapon spawns? Really?
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Kou |
Posted on 04.07.2012 11:38AM | Edited by Kou 62 weeks ago
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Non Personnel
None
Merit: 13586 Credits: 42100 GT: DSB Kou
Enlisted: 05.20.09


| Fallen Angel wrote:
Just because they are implementing join in progress does not mean they are abandoning the penalties associated with quitting games early, so I do not see how they are condoning quitting games. Instead they are taking steps to fix those terrible matches where half the enemy team quits and you are stuck playing hide and seek until the time runs out.
I like the idea of random weapon drops as it provides a more even playing field and now you are not going to be focused on continually controlling a certain spawn.
Lastly, if they said there wasn't going to be a jetpack, then I am glad they went back on their word because jetpacks are awesome!!!
Maybe not, but it certainly sounds like they are going in the direction of not having any serious quitting penalty. At most, I could see the loss of a Spartan Point bonus you get for finishing the game (like CoD) or perhaps a step further and you get no Spartan Points for that game at all. At which point, you are going to have tons of quitters all the time, just like in CoD. Luckily, you don't often feel the effects of quitters in CoD, since the games aren't really competitive anyways, with the exception of being stuck in a game with massively imbalanced teams.
Random weapon drops gets rid of a core element of Halo. Map and power weapon control have been essential parts of the game since CE. Now you can't control power weapons at all and will likely have to abandon map control often in order to get power weapons. Pretty terrible, imo, so I'm hoping it is gametype specific to things like FFA or "Social."
Tungsten wrote:
so you think that having people suffer cus more than half there team drops compared to 1 or 2 of the enemy team is justified and games being one sided since one team controls the power weapon spawns ? alot of people prefere fun gameplay to competitive
But we also have to consider that we will be seeing a lot more quitting. With a good punishment system in place, we would see hardly any quitting and only the occasional game gets ruined. Even with the current punishment system, we see a very small amount of quitting compared to games with join-in-progress. This also gets rid of pretty much any competitive aspect in the game. My only hope is that this gets limited to something like "Social" playlists. Sort of like how GoW3 does MM.
Sure, more people prefer fun in general. But a very large portion of Halo's fan base likes competitive. Unfortunately, that is also why Halo's fan base is so much smaller than CoD's. 343 is catering to casuals and CoD kids in order to make more money, but is screwing over a large portion of their dedicated fan base to do so.
As far as this instant respawn business goes, I'm not too worried about it. Even in CoD, respawn times are a changeable setting. We might be seeing more gametypes with fast spawns, but I certainly wouldn't think we will be seeing instant spawn in all gametypes, especially objective and MLG/GoldPro/whatever. The more meaningful change here is button activated spawn. I don't really care much about it either way. I prefer not having to push a button to spawn, but I suppose it might be nice to have the choice in those rare instances where you would rather have your death screen's view than be alive. 343 just better make sure to force the spawn after a certain amount of time. And I really don't want to see a kill cam.
Ex-Alpha Company
Ex-
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Cpl. Paqan |
Posted on 04.07.2012 12:36PM
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Enlisted
Active Duty
Merit: 3723 Credits: 143900 GT: DSB Paqan
Enlisted: 01.04.12


| At least we didn't get ADS and killstreaks...
Looks like the game will be Call of Halo: Spartan warfare
I really hope we get ranked playlists with none of theese, so the people who want them can be in social.
Still though, might be fake, since it hasn't been confirmed by 343
Patrik "Paqan" Bylinka
Lima Platoon - Practice Officer
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Instant |
Posted on 04.07.2012 01:34PM
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Non Personnel
None
Merit: 121 Credits: 0 GT: xIx 1N5TANT xIx
Enlisted: 04.01.12


| The Official infomation from the LIVE podcast is here: http://halo.xbox....st_011.mp3
-Your Friendly Neighbourhood Game Developer- |
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Spc. Deuce |
Posted on 04.07.2012 07:26PM | Edited by Deuce 62 weeks ago
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Enlisted
Active Duty
Merit: 2125 Credits: 158900 GT: Deucetacular
Enlisted: 05.31.10


| Frankie's response to the leak
David Ellis' (multiplayer designer) response
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Rainford |
Posted on 04.07.2012 07:44PM
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Non Personnel
None
Merit: 497 Credits: 42650 GT: I Am Rainford
Enlisted: 01.02.12


| My response.
SR 130 with a 1.6 K/D :D
|Private First Class Rainford|
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RSSgt. Turtlez |
Posted on 04.07.2012 07:55PM
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Non Commissioned Officer
Retired
Merit: 6273 Credits: 99350 Enlisted: 12.03.11


| And yes, Spartan Ops is as awesome as it sounds.
So not awesome at all then?
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Strike |
Posted on 04.07.2012 08:04PM
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Non Personnel
None
Merit: 347 Credits: 97550 GT: DSB Strike
Enlisted: 01.02.12


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Both responses seem very generic.
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Kou |
Posted on 04.07.2012 08:04PM | Edited by Kou 62 weeks ago
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Non Personnel
None
Merit: 13586 Credits: 42100 GT: DSB Kou
Enlisted: 05.20.09


| Turtlez wrote:
And yes, Spartan Ops is as awesome as it sounds.
So not awesome at all then?
It actually sounds pretty cool to me. It's like Spec Ops mixed with campaign, to be released episodically. On one hand, it could be a second campaign that is being withheld from us just so 343 can maintain the player base for longer. On the other, how many games have a second campaign? So it's like getting free (or so it seems) DLC. But again, with no firefight or spec ops (which nowadays, we seem to believe we are entitled to from FPS games), it goes back to being something we deserve that is getting withheld.
Either way, I'm excited for it, even if the release system is just designed to screw us over.
Strike wrote:
Both responses seem very generic.
It's all we could hope for. 343 isn't going to be releasing much info themselves yet and they can't really go in depth to what GI said until the issue actually releases, since it is GI's exclusive.
Ex-Alpha Company
Ex-
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Strike |
Posted on 04.07.2012 08:07PM
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Non Personnel
None
Merit: 347 Credits: 97550 GT: DSB Strike
Enlisted: 01.02.12


| Kou wrote:
Turtlez wrote:
And yes, Spartan Ops is as awesome as it sounds.
So not awesome at all then?
It actually sounds pretty cool to me. It's like Spec Ops mixed with campaign, to be released episodically. On one hand, it could be a second campaign that is being withheld from us just so 343 can maintain the player base for longer. On the other, how many games have a second campaign? So it's like getting free (or so it seems) DLC. But again, with no firefight or spec ops (which nowadays, we seem to believe we are entitled to from FPS games), it goes back to being something we deserve that is getting withheld.
While Spartan Ops sounds "interesting", I can assume that there will be a payed component to it. Such as like DLC, where you pay MP and get these three missions.
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Kou |
Posted on 04.07.2012 08:12PM
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Non Personnel
None
Merit: 13586 Credits: 42100 GT: DSB Kou
Enlisted: 05.20.09


| Even if we do have to pay for it, I think a second campaign is probably going to be more worth the money than either of Reach's first two map packs. It just needs to be reasonably priced. Preferably $10 or under for the whole thing, and I don't think there is anyway they could manage to price over $20.
Ex-Alpha Company
Ex-
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Crumby |
Posted on 04.07.2012 11:51PM
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Non Personnel
None
Merit: 1161 Credits: 28700 GT: Crumbybirdpoo
Enlisted: 02.12.12


| All we can hope is that they get rid of all this rubbish in Halo 5, 343i seems to listen to their fan base allot more than any other company and they turned reach into a reasonably good game. Personaly I belive this is perhaps and experement to see how people react to this type of gameplay, just like halo CE was and experement to see if people would enjoy that type of game, which they did. So perhaps Halo 5 will be a really good well ballanced game.
Now you can't control power weapons at all and will likely have to abandon map control often in order to get power weapons
Not nececarily, the weapons may drop randomly but they might even out the game so the loosing team can come back eg. giving the dominant team sniper/shotgun while the losing team gets rockets. This will also help make gameplay interesting, such as having to manuver yourselves to take out the enemy with rockets.
Personally I think that the well balanced maps and gameplay will outweigh all of thiese let downs and be a great game. Thats just what I'm hoping for atleast.
There are more than five million known ways to kill a man, I'm one of them.

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Kou |
Posted on 04.08.2012 02:04AM
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Non Personnel
None
Merit: 13586 Credits: 42100 GT: DSB Kou
Enlisted: 05.20.09


| Crumby wrote:
Not nececarily, the weapons may drop randomly but they might even out the game so the loosing team can come back eg. giving the dominant team sniper/shotgun while the losing team gets rockets. This will also help make gameplay interesting, such as having to manuver yourselves to take out the enemy with rockets.
Personally I think that the well balanced maps and gameplay will outweigh all of thiese let downs and be a great game. Thats just what I'm hoping for atleast.
Just as likely as it is that that happens, we could see rockets and sniper drop for the winning team or sniper and rockets drop for the losing team or someone continually spawns and has the rockets drop right in front of them. We don't have enough info to really comment on how it works, but if it truly is random then it would ruin the game.
In a way, this is "balanced" as 343 intends, since everyone, regardless of skill, has the same chance of getting a power weapon at any time. But it is not, in any way, even the least bit competitive. Plus, balance only really matters in a game when it is being played competitively.
Luckily, from how one of the 343 guys responded, it seems like this "random" weapon spawn system isn't truly random and the extent of it may have been blown well out of proportion.
Ex-Alpha Company
Ex-
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Spc. Deuce |
Posted on 04.08.2012 04:28AM
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Enlisted
Active Duty
Merit: 2125 Credits: 158900 GT: Deucetacular
Enlisted: 05.31.10


| Latest post from Frankie on Neogaf discussing weapon times and how they are used, giving us a glimpse of what to expect.
"You cannot start with snipers whenever you want. (unless you are playing a sniper mode) The weapon drops are not "random." They are telegraphed and in some ways, predictable. There is variation, however. Map control will still be key, but yes, changed. Custom games will be heavily customizable, and initial playlists will be clean and focused. Players will not be presented with stacks of lists, but there will be variety for different tastes."
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Butch |
Posted on 04.08.2012 05:44AM
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Non Personnel
None
Merit: 1381 Credits: 3400 GT: xBuchanan
Enlisted: 03.13.12


| 
BROOM BROOM. |
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